On the 5e core book set

So now we’ve had the D&D Fifth Edition core books for a bit. Many bloggers have written many words about their impressions and evaluations, sometimes in great detail. But as I look at the shelf to my right, one of the three stands out more than the others. The Player’s Handbook covers the core mechanics of […]

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Discovery versus design

The most interesting things their characters do should happen primarily in the world. By the same light, the most interesting things that happen in the world should happen with the characters.

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Heavy metal inspired quests

A few weeks ago, I set up a Pandora station called “OSR Radio“. It plays music my buddies and I listened to while playing RPGs in the wayback. Think Black Sabbath, Pink Floyd, Led Zeppelin, etc. Lots of the songs sound like they could inspire some fun D&D adventures. I have tried to avoid the […]

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Clunky mechanics in 5e

During Sunday’s session, I took notes on game mechanics and 5e rules that felt clunky or don’t work well in my view. I will likely write house rules for them, but first I wanted to see what others might be doing. Likely other DMs have already found better solutions than what I imagine. Stealth: I don’t […]

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5e Monster: Cthurkey

Cᴛʜᴜʀᴋᴇʏ Small aberration, chaotic evil Armor class 13 (natural armor) Hit Points 153 (34d6+34) Speed 30 ft STR DEX CON INT WIS CHA 10 (+0) 14 (+2) 12 (+1) 14 (+2) 14 (+2) 4 (-3) Saving Throws Con +4 Damage Resistances poison Condition Immunities blinded, charmed, deafened, frightened Senses blindsight 60 ft Languages understands Common, […]

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Campaign Reorganization

NB:I posted a version of the below to my campaign forum on Roll20. My megadungeon campaign, the Relic Hunters Guild, has had some problems lately. Sessions don’t happen because folks who’ve said they want to play don’t show up. That means that those of us who do show up have wasted our time. If only one or […]

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