Free D&D Adventures from Wizards of the Coast

I often see DMs (new and experienced) asking about where to find free adventures and similar content for D&D Fifth Edition. In D&D Adventurers League especially, we need to use official adventures approved for use within AL. The design of sometimes makes finding older material difficult, including adventures they already released for free. Here are […]

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Episodic Campaigns

Episodic campaigns are important because people have lives. At some point, it becomes difficult to meet as regularly and consistently as we would like: jobs, kids, other responsibilities take priority. So maybe we need to go back to the way we used to play when we were younger, in sort of an episodic fashion. By […]

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Tomb of Annihilation: Campaign Diary Introduction

I recently started running the Tomb of Annihilation adventure with a group of players from my summer Rage of Demons tier 1 mini-campaign. The group consisted of a Duergar fighter (from RoD), a half-orc barbarian, a dwarf barbarian/druid, a tiefling sorcerer, and a tabaxi bard, all between levels 1 and 4. Since this campaign operates under the […]

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Out of the Abyss: Campaign Diary 1

After completing “Forge of Fury”, the adventurers had not all leveled to 5. This meant they couldn’t start “Hidden Shrine of Tamoachan” as a group. We talked about options, and eventually we decided to run Out of the Abyss instead. That led to further discussion about whether or not to stick with Adventurers League for the […]

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DDAL07-02 Over the Edge (review)

Unlike previous Adventurers League seasons, the Tomb of Annihilation storyline provides a set of introductory missions for tier 2 (levels 5-10) characters. The module here gives players a good taste of the sorts of enemies and puzzles they’ll face in ToA, and in that sense it’s quite good. But it shares some weaknesses with earlier DDAL […]

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Tomb of Annihilation: Hex crawl procedure

As previously noted, the first half of Tomb of Annihilation largely consists of a hex crawl. This means that, outside of keyed hexes with static encounters, the game in this portion consists of procedurally-generated content. Do the adventurers get lost? Do they have enough supplies? Do they have any random encounters? For my own needs, I […]

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