Road mysteries

Random encounters can accomplish a lot of things. Some groups see them as annoying obstacles. Others like them for a bit bonus XP while the GM puts a little extra strain on their resources. But they can also give a hint of weirdness to tell your players that the world has more going on than kobolds […]

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Gamers who don’t enjoy combat

A recent question on /r/rpg caught my eye and I thought I’d write a bit more on my thoughts about it. Here’s the core: I love the game but everyone (including myself) seems disappointed when combat happens. I try to narrate it a bunch and make it exciting with surprises and stuff but it still […]

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You can tell that…

Compare: You can tell that the goblin is lying. versus The goblin glances from side to side, looking for any excuse to cover his lies. You can tell that the temple has not been visited in some time. versus  A thick layer of dust indicates that the ancient temple has not seen any visitors for years. You can […]

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