Free D&D Adventures from Wizards of the Coast

I often see DMs (new and experienced) asking about where to find free adventures and similar content for D&D Fifth Edition. In D&D Adventurers League especially, we need to use official adventures approved for use within AL. The design of sometimes makes finding older material difficult, including adventures they already released for free. Here are […]

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Shatterspike in 5e

Introduction In Sunless Citadel, one of the major pieces of loot is a magic weapon called Shatterspike. It has a special ability that doesn’t necessarily translate well into Fifth Edition without a bit of extra thought. In this post, I’m going to take a look at the guidance we have and how I have decided to handle […]

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Downtime and renown in Adventurers League

I really hate how downtime and renown work differently in hardcovers than modules. For renown, I can kind of understand: Unless otherwise specified, renown is awarded at the rate of 1 renown point per adventure (or 1 renown point for every 4 cumulative hours of play for Hardcover adventures). But downtime is particularly annoying. Downtime […]

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Five points for great D&D players

After reading Tips to be a great D&D player by James Introcaso, I thought I’d expand on it with a few thoughts of my own. His post is really helpful though, and you should definitely read it as it’s quite comprehensive. I view all of this from the perspective of someone who mostly considers himself a […]

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Playing with my kids in somebody else’s game

I started playing in a new Lost Mine of Phandelver campaign tonight. It feels good to get to enjoy it from the other side of the screen for once! I have run the campaign before and thus know most of the goodies, modulo whatever the DM changes. However, I see my role as primarily supportive, […]

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Thieves’ Tools and Lockpicking

Normally, I don’t really have to deal with rules at a detailed level. As the DM, everything in the rulebooks and subsequent clarifications from the authors are still just guidelines, and I can make a call and run with it. Similarly, when I play in other people’s games, I try really hard to rein in […]

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Encounter Difficulty in the Sunless Citadel

As I recently launched a Tales from the Yawning Portal campaign, I thought I’d evaluate the Sunless Citadel encounters according to the difficulty guidelines in the Dungeon Masters Guide page 82. My encounter difficulty analysis for Lost Mine of Phandelver did basically the same thing. In this case, I work from the assumption that the group […]

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I only know one way to love things.

I only know one way to love things: throw myself into completely, maybe even obsessively. That has an obvious dark side to it: at some point, I often tire of the thing and cast it aside, at least temporarily, once I’ve finished devouring it intellectually. I crave that sense of newness, of exploration. (Earlier in life, I feared […]

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Text-based RPG campaign ideas

I have difficulty finding time to play RPGs lately due to other obligations (family, work, etc.) While I like solo play, that provides a different sort of experience altogether. Roll20 presents an interesting alternative, but most folks want to play with voice chat, and that creates more real-life conflicts because my house is generally noisy except […]

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Play options in 2016

I didn’t actually play much D&D during most of 2015 for various reasons. This year, I want to do a lot more of that. So I started thinking about how I can do that in ways that work for my life: father of older children, a relatively demanding job with intermittent travel, social anxiety that sometimes […]

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