Text-based RPG campaign ideas

I have difficulty finding time to play RPGs lately due to other obligations (family, work, etc.) While I like solo play, that provides a different sort of experience altogether. Roll20 presents an interesting alternative, but most folks want to play with voice chat, and that creates more real-life conflicts because my house is generally noisy except when we’re all asleep.

Because of that, I have started trying to get into play-by-post games. Currently, that only includes a Lamentations of the Flame Princess campaign using Sine Nomine’s Red Tide setting. This might point the way to a better method for me, albeit one that doesn’t necessarily lend itself to every type of campaign. “Urban” campaigns, focused on intrigue, diplomacy, and espionage seem to lend themselves more naturally to this format, because they focus more on character interactions and less on crunchy mechanics (at least in my experience).

Dungeon exploration, however, seems less interesting to me in a forum-based campaign, although in a “live text” game via instant-messaging or IRC or similar that would probably go very well. My recently-acquired copy of Castle Gargantua (review pending!) in particular should support that type of campaign. I’d like to run a traditional megadungeon at some point, such as Rappan Athuk or Stonehell, but my life right now doesn’t support that so easily. When it does, I will probably do so via some sort of open table campaign since that also tends to work better for adults.

So right now I am leaning towards one or both of the following types of campaigns:

  1. Urban intrigue via play-by-post, using either Dungeons & Dragons Fifth Edition or A Song of Ice and Fire. The latter lends itself much more closely to this type of campaign, but I feel like it will be harder to find participants due to the smaller player base. The new season of Game of Thrones might grab some players’ attention, but that seems like a long shot. 5e has enough social mechanics that I could use it for this (and the DMG has some explicit advice in this regard).
  2. Dungeon exploration via text chat, probably with Castle Gargantua the first time around. This might actually be a good candidate for continuing to use Roll20, where I have a Pro membership. The updated LotFP character sheet and support for maps (CG only uses them in a few places) would help here.

That said, I probably won’t start either of these until later in the spring as I have some other (non-RPG) projects that require my attention first.

Rooted in make-believe

Land-of-make-believe-sign

When I was a kid, seeing a movie meant more than just a couple of hours of entertainment. It meant hours or maybe days of material for playing “make-believe” or “pretend”. After The Goonies or Return of the Jedi or anything else I liked, the ideas and characters and settings and themes would inform my playtime for a while afterwards. (In the case of Star Wars, I guess that was true for years…)

Now that I’m a dad, of course, I’ve realized how normal this is. Kids watch an adventure movie, and then they go replay the movie in their own ways, either with their own dolls & “action figures” (i.e. dolls), or maybe they run around in the living room yelling and laughing and pretending they are the characters.

The more things change…

…the more they stay the same. After all, what are role-playing games but semi-structured make-believe? When I’m playing some computer game or reading a book for a while, I end up wanting to emulate that in my RPGs. Earlier this year, I played lots of Diablo 3. That led to making new lists of monsters, researching cathedral floor plans, working on archetypes and character classes for demon hunter-esque characters, and so forth. It didn’t lead to an actual campaign, though. Maybe the game prep was enough to satisfy that thirst for a while.

Now lately I’ve been listening to the audiobooks in the series A Song of Ice and Fire (better known as Game of Thrones) and I’ve reached about the midpoint, halfway through the third book of five. I love the intrigues and scheming far more than the battles and bad sex (don’t judge me). Any scene with Tyrion and Varys grabs my attention far more than another account of outlaws in the forest. So my solo Scarlet Heroes campaign has been all urban adventures. I’m trying to establish this character as something akin to a Master of Whisperers, I suppose – an information broker, eventually, but one who occasionally pulls out the short sword to get things done. (It’s a good method for world building, too, but that’s another post for another day.)

The bleedover goes in all directions, of course. Game of Thrones has led me to spend more evenings playing Civilization V again, going for diplomatic and culture victores. Actually, it’s circular, because playing D&D again drove me to fantasy fiction again like GoT and the Kingkiller Chronicles (Name of the Wind, Wise Man’s Fear, etc by Patrick Rothfuss).

Next!

Dungeon crawling is fun and still probably where D&D games shine the most, especially those based on older editions. My occasional game with my kids mostly consists of random encounters and some underground exploration so I can just keep pace with their insatiable curiosity and creativity.

It could be that this is actually where I’d like 5e more than B/X or Swords and Wizardry. Perhaps a play-by-post or text-based Roll20 game would provide the right medium for a game of urban intrigue and mysteries.

What I know for sure is that I’m having tons of fun even just with game prep I never use and solo RP and gaming with the kids. The 8-year-old in my heart is giggling once more.