Running the Sunless Citadel

My group has now wrapped up the Sunless Citadel. I may run it again for a future group; actually, that would be fantastic as this is really a lovely adventure. Here are some notes for my use. Maybe you can find some use for some of them as inspiration for your own campaign! I also […]

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Scarlet Caverns

Because I wanted to keep trying solo dungeon runs separately from some urban adventure, I rolled up a character specifically for delving and finding gold. In the Red Tide setting, the stereotypical dwarven lust for gold is explained by their “religion” or at least their metaphysical views about using it in the afterlife to attack a goddess […]

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Text-based RPG campaign ideas

I have difficulty finding time to play RPGs lately due to other obligations (family, work, etc.) While I like solo play, that provides a different sort of experience altogether. Roll20 presents an interesting alternative, but most folks want to play with voice chat, and that creates more real-life conflicts because my house is generally noisy except […]

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Scarlet Dungeon

Most of the time when playing Scarlet Heroes, I run an urban adventure. This time, I wanted to see how the solo dungeon adventures work. So I took my magic user Ye Xue into a temple to see what he can find, looking for some magical knowledge or something. Type: Temple (Heretic Hideout) Size: 1d20=14 locations […]

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Creating a Scarlet Hero

I started a new solo play “campaign” using Scarlet Heroes, this time sticking in the Red Tide campaign setting instead of using the adventure to build out a new city. This urban campaign will chronicle the rise to power of a Machiavellian wizard, the Imperial Ye Xue. I’ve already run his first adventure and will post it […]

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Solo RPG Play using Scarlet Heroes

I finally spent some time playing Scarlet Heroes, the old-school D&D-alike from Sine Nomine Publishing and Kevin Crawford. Unusual for these sorts of games, Scarlet Heroes focuses on very small parties (one or two characters) and even provides support for solo play where the GM is also the player. The system supports existing D&D material with one or two […]

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