Because I wanted to keep trying solo dungeon runs separately from some urban adventure, I rolled up a character specifically for delving and finding gold. In the Red Tide setting, the stereotypical dwarven lust for gold is explained by their “religion” or at least their metaphysical views about using it in the afterlife to attack a goddess or something.
I have difficulty finding time to play RPGs lately due to other obligations (family, work, etc.) While I like solo play, that provides a different sort of experience altogether. Roll20 presents an interesting alternative, but most folks want to play with voice chat, and that creates more real-life conflicts because my house is generally noisy except when we’re all asleep.
Because of that, I have started trying to get into play-by-post games. Currently, that only includes a Lamentations of the Flame Princess campaign using Sine Nomine’s Red Tide setting. This might point the way to a better method for me, albeit one that doesn’t necessarily lend itself to every type of campaign. “Urban” campaigns, focused on intrigue, diplomacy, and espionage seem to lend themselves more naturally to this format, because they focus more on character interactions and less on crunchy mechanics (at least in my experience).
Dungeon exploration, however, seems less interesting to me in a forum-based campaign, although in a “live text” game via instant-messaging or IRC or similar that would probably go very well. My recently-acquired copy of Castle Gargantua (review pending!) in particular should support that type of campaign. I’d like to run a traditional megadungeon at some point, such as Rappan Athuk or Stonehell, but my life right now doesn’t support that so easily. When it does, I will probably do so via some sort of open table campaign since that also tends to work better for adults.
So right now I am leaning towards one or both of the following types of campaigns:
- Urban intrigue via play-by-post, using either Dungeons & Dragons Fifth Edition or A Song of Ice and Fire. The latter lends itself much more closely to this type of campaign, but I feel like it will be harder to find participants due to the smaller player base. The new season of Game of Thrones might grab some players’ attention, but that seems like a long shot. 5e has enough social mechanics that I could use it for this (and the DMG has some explicit advice in this regard).
- Dungeon exploration via text chat, probably with Castle Gargantua the first time around. This might actually be a good candidate for continuing to use Roll20, where I have a Pro membership. The updated LotFP character sheet and support for maps (CG only uses them in a few places) would help here.
That said, I probably won’t start either of these until later in the spring as I have some other (non-RPG) projects that require my attention first.
Most of the time when playing Scarlet Heroes, I run an urban adventure. This time, I wanted to see how the solo dungeon adventures work. So I took my magic user Ye Xue into a temple to see what he can find, looking for some magical knowledge or something.
Type: Temple (Heretic Hideout)
Size: 1d20=14 locations
Inhabitants: Massacre (Hungry ghost / Ghoul / Jiangshi master / Ghoul mage / Confused ghost)
Threat adjustment: They’ll send for help. Your first expedition is at a Threat equal to the PC’s level. Any further expeditions are at Threat + 1d4.
Xue learns of a temple where an atrocity occurred generations ago that holds secret scrolls of arcane knowledge. He prepares for his expedition as best he can…
Buys new equipment. Starts with 188 gp. Buys backpack, lantern with 2 flasks of oil, rope, a day’s worth of rations, and a wineskin of cheap wine. Total cost is 5gp.
Prepares Amber Cloud of Somnolescence.
Enter temple via a garden. No encounter or hazard. Hidden treasure. Feature is present: an unusual piece of movable furnishing, religious in iconography or purpose. Scrolls of something relevant to nearest community. Check for treasure: 2d8 + Intelligence(3) + Scribe(1) vs 11 = 11, success! Treasure is 1/10 of C-type trove appropriate to place. Minor hidden treasure: 5gp.
Xue finds a long-abandoned garden just inside the gates. Among the pots and dust, he finds a concealed scroll with the story of a local saint. He stuffs it into his backpack and heads out.
Turn 2: Exit garden to the east into an altar hall. No encounter. No treasure. No hazard. Feature is present: bath or large pool with an item of information, whether book, note, or talk. Appears to be worth 50gp (will turn out to be worthless).
In a nearby altar, Xue finds a ceremonial bath and a ritual book with what appears to be a gold inlay in the cover. Happy with the score, he places the book carefully in his backpack.
Turn 3: Exit altar hall to southwest into a sickroom. No encounter. No treasure. No hazard. No feature.
Check for wandering encounter: no.
An empty room with bed frames and cabinets. Despite his best efforts, Xue is unable to find anything in any container. Despite his disappointment, he knows he still has plenty of rooms to check out.
Turn 4: Exit sickroom to north… no, just a passage back to the garden. Exit east into storeroom. No encounter. No treasure. No hazard. Feature is present: noncombatant inhabitant of dungeon, motivation is feed on inhabitants or just kill them. Scavenging small beast.
In a small storage room with empty shelves and rat droppings, a raccoon dog is sniffing around. Nothing else grabs his attention.
Turn 5: Exit storeroom to east into another garden. No encounter. No treasure. No hazard. Feature is present: a piece of original artwork blocks an exit to the northeast. Destroying it would take 1d4 turns of noise. Oracular adjective: Truth.
In another garden, he finds a pathway blocked by a large statue that has fallen. He inspects the personification of Truth carefully but finds no gems or other objects worth removing. The statue itself is far too large to take without specialized equipment.
Turn 6: Exit garden to northwest… no, passage to altar hall. Exit north into pilgrim quarters. Encounter with treasure and feature but no hazard. 4 HD worth of Minions and Elites (Hungry ghosts, ghouls). No encounter treasure but M2 worth of room contents. Feature is stolen artwork, despoiled by the locals’ atrocities.
In a dormitory, the angry undead rise from the dust itself and are upon him in seconds! Whatever terrible massacre occurred here, the spirits of the unfortunate victims never found proper rest. The intruder must suffer their wrath…
Fight: 2 hungry ghosts, 1 ghoul
Round 1: Attack ghoul with dagger
Attack: 1d20+Atk(0)+Dex(-1)+AC(6) = 20, hit!
Damage: 1d4=3, 2 points of damage, ghoul is killed
Fray die: 1d4=1, no damage
Hungry ghost 1:
Bite: 1d20+Atk(1)+AC(9)=27, hit!
Damage: 1d6=2, 1 point of damage
Hungry ghost 2:
Bite: 1d20+Atk(1)+AC(9)=30, hit!
Damage: 1d6=6, 2 points of damage
Round 2: Attack ghost 1 with dagger:
Attack: 1d20+Atk(0)+Dex(-1)+AC(7) = 19, miss.
Hungry ghost 1:
Bite: 1d20+Atk(1)+AC(9)=23, hit!
Damage: 1d6=2, 1 point of damage.
Xue is dead… Perhaps he has simply joined the ranks of the lifeless monsters and may pursue his goals from beyond the grave? Or perhaps the machinations of a life have reached their end.
Now that I’ve created a Scarlet Hero, I ran through an urban adventure. Unlike previous efforts, I decided to rely on the oracle tables as much as possible and try to fashion a narrative from the procedural generation. For the most part, this worked well despite a few complications. I set the adventure in the Imperial city of Xian and tried for a bit of a noir feel.
Weather: Wet season (concealing downpour)
Plot: An Antagonist seeks the assassination of a Target
Draw or choose either the Antagonist or the Target, whichever your hero is most likely to care about. Draw the unknown actor only after a successful Investigation scene spent discovering their identity. Scenes revolve around identifying the assassins, learning when and how they are to strike, and protecting the Target from one or more attempts on their life.
Antagonist: Relentless bounty hunter
Xue hears a rumor that a feared bounty hunter has arrived in the slum neighborhood of Naozishan and decides to investigate further. Perhaps this will help him find a patron to latch onto.
Scene 1: Investigation
An allied Actor can get you a Clue at great personal risk. Skill check to help them succeed.
Actor: Crime victim, human, numerous piercings, compassionate, desires cure for sickness.
Wu Song is a city magistrate responsible for the market in Virtue Square. She recently had to spend considerable resources to repair the market area after a bounty hunter damaged it apprehending a fugitive. During the cleanup, she was warned that the bounty hunter remains in the area on another job. Xue asks her for assistance in identifying the hunter.
Check: 2d8 + Charisma (+0) + Knows a city magistrate (1) vs difficulty (9) = 9, success.
Song identifies the bounty hunter as an Eshkanti man named Habib al-Qattan, staying at the Secluded Cloud Hotel.
VP: Xue 1, Habib 1
Scene 2: Investigation
Search a Location related to past events where a Clue can be found and face a Fight.
Xue decides to investigate the Secluded Cloud Hotel. Knowing he is going into a potentially dangerous situation, he prepares the spell Amber Cloud of Somnolescence and makes sure his “ornamental” dagger is concealed but easily reachable inside his robes.
Who does he talk to? a Promising Artist
What is the Promising Artist’s general reaction? Flat refusal
Check: 2d8 + Charisma (0) + Strikingly Attractive (1) vs difficulty (9) = 13, success
Xue strikes up a conversation with a young artist painting a mural in the hotel. At first, she wants nothing to do with his questioning, but after some flirtation, she finally gives him a clue.
How far away is the hunter? The other side of the room
She points out Habib, drinking tea in the lobby. Hotel guards notice the conversation and tell him he needs to leave immediately.
Hostile NPC reaction: Qualified consent
“We won’t beat you this time, stranger, just leave.” Xue decides that discretion should win out, since now he has confirmed Habib’s location and knows his face.
VP: Xue 2, Habib 2
Scene 3: Investigation
Stake out an Actor or a Location. Whether or not you win the check, your opponent gains a VP due to delay.
Xue leaves the hotel but doesn’t go far. Instead, he sets up across the street in a tea house to keep an eye out. The rain has slowed to a light drizzle.
Oracle: Has traffic started to resume (likely)? No
Does Habib leave (unknown)? Yes, but a twist to the relationship between the people in the situation.
Check: 2d8 + Intelligence (+2) vs 9 = 11, success
Xue observes Habib talking and then paying the young artist woman with whom he himself conversed earlier. She thanks him very politely.
Oracle: Does she point to anything (unknown)? No
Does she give Habib anything (unknown)? Yes, but an adjustment to the physical environment
Does the adjustment relate to the painting (likely)? Yes
Habib pays the young woman and follows her to the mural, where she makes some changes to the painting in progress. He nods affirmatively before leaving.
VP: Xue 3, Habib 3
Scene 4: Investigation
Bribe an Actor to give you a Clue. Pay a reasonable bribe or fail the challenge.
After Habib leaves, Xue motions for the artist to talk to him in a private alcove in the hotel.
Reaction: Unfriendly NPC – Considered refusal
She informs him it would not be in her favor to tell him her business with the bounty hunter. He offers to pay her 5gp (minor bribe) and promises not to ever tell anyone. She finally accepts.
Does she know the target (unknown)? Yes
Actor: Exiled pretender, Dwarf.
The artist, Ushi, points out a place on the mural where a dwarven underking is blessing two of his children. “One of them eventually took the throne, but the other lives here. Underking Pyotr has many friends in Xian…”
VP: Xue 4, Habib 3
Scene 5: Action
Pass an incriminating or disgraceful Clue to an Actor who can make sure important people learn of the evidence.
Xue returns to Song, the city magistrate, to inform her of what he’s learned: the bounty hunter-cum-assassin has been sent to eliminate the brother and rival of the dwarven Underking Pyotr. He doesn’t know where or when, nor indeed who has sent the killer, but perhaps she might be able to make something happen.
Check: 2d8 + Intelligence (+3) + Knows a city magistrate (+1) vs 9 = 16, success
Oracle: Can Song do anything about it (likely)? Yes
Do her contacts want the pretender protected (unknown)? Yes, but an adjustment to the physical environment
Do they want the pretender moved to a different location (unknown)? No, but an adjustment to the physical environment ((this oracle is getting frustrating, heh))
Oracular Adjectives & Motivations: Forgetfulness
Song indicates that her contacts would like something more complicated and sends him to meet with a contact.
VP: Xue 5, Habib 3
Scene 6: Action
Bring in an outside authority or useful Actor to oppose the foe.
Actor: Feared court blackmailer ((now we’re in the thick of it))
Reaction (NPC stranger): Qualified consent
Memorable trait: Tends work constantly
Ruling temperament: Garrulous
Immediate desire: Destroying evidence
Xue is sent to Peace Blossom Manor to meet with “Nuwa,” a Ravenmistress. She runs a significant espionage operation and is known to be connected in some way to the Imperial Court. Rumors swirl about the specific connection, but in the cloak-and-dagger world of Xian, what appears clear one day fades into the shadows the next.
He is ushered into her garden, finding her trimming flowers while periodically interrupted by servants who bring her parchments to read and sign or otherwise give the briefest of directions. At his approach, she stands and smiles. “Ah, the neophyte has arrived and a new stone is laid on the board. You’ve found something useful to me, something I will appreciate.”
Check: 2d8 + Charisma (0) + Scribe Background (1) vs 9 = 17, success!
Xue gives a concise recount of his experiences at the hotel with Habib and Ushi. Nuwa nods. “We can turn this to a benefit, but first we must find out how and when Habib will strike. In the meantime, I will have additional protection placed around Fyodor – another stone on the board, after all.”
VP: Xue 6, Habib 3
Scene 7: Investigation
Infiltrate a Location where the activities relate to a Clue. On a check failure, face a Fight.
Xue returns to the Secluded Cloud Hotel and looks for a way into the room to see what he can find in the way of targeting information.
Check: 2d8 + Intelligence (3) + Scribe (1) vs 9 = 13, success!
Oracle: How far away is a thing (distant)? The same community
Urban location: Urban palace
Does the pretender live there (unknown)? Yes
Is Habib already on his way (likely)? Yes
The pretender resides in a small palace – really, a villa – in a neighborhood not far away. With no time to lose, Xue heads that way.
VP: Xue 7, Habib 4
Scene 8: Action
Rally an Actor and their comrades to oppose the foe.
Actor: Foreign Diplomat
Race: Human, Kueh
Reaction (NPC stranger, -1 for risk): Bribeable
Check: 2d8 + Charisma (0) + Knows a City Magistrate (1) vs 9 = 9, success
As Xue approaches the palace, he finds a Kueh diplomat and her bodyguards arriving. He informs them that there is an imminent attack and requests her assistance. She raises an eyebrow and starts to object, until he whispers about the Ravenmistress. She blanches and orders her guards to assist in watching for anyone else arriving.
VP: Xue 8, Habib 5
Scene 9: Action
Sabotage a tool, evidence, or ally of the foe so that it betrays their attempted use of it.
Oracle: Does the assassin know the pretender’s specific location in the palace (likely)? Yes
Xue heads directly to the pretender’s suite and finds several capable-looking rogues sent by Nuwa plus two dwarves attending Fyodor. He directs one of the serving dwarfs and Fyodor to change clothing as a misdirection, intending to then slip Fyodor into another part of the palace.
Check: 2d8 + Charisma (0) + nothing vs 9 = 11, success
Reaction (Friendly NPC, -1 for risk): 7, Hesitant Agreement
Oracular Adjective: Pride
Fyodor hesitates. “You are meaning that I am to dress… as a servant?” Xue convinces him that his life is worth demeaning himself for a bit.
VP: Xue 9, Habib 6
Scene 10: Action
Convince an Actor ally of the foe to betray them. On a failure, face a Fight.
Actor: Instructor to nobles
An elven tutor is wandering the halls, suspiciously given the late hour. Xue narrows his eyes and explains to the elf about the pain and suffering he’ll have inflicted if he doesn’t come clean.
Check: 2d8 + Charisma (0) + nothing (0) vs 9 = 10, success
The elf goes pale at the mention of flaying and stammers quietly that he was supposed to distract the guards for a moment when the assassin arrives.
Oracle: How far away is a thing (same place)? A few paces away
VP: Xue 10, Habib 7
Climax Scene: Action
Face the foe’s best warrior- or the foe himself if this is a climactic battle and they’re fit for combat. Face a Fight instead of a check.
Habib steps out from behind a curtain and unsheathes a dagger, moving quickly towards Xue and the elf.
(using Brute statistics):
Brute: HD=T+2=3 || AC=6 || +Hit=+T+2=+3 || Dmg=1d10 || Morale=10 || +Skill=+2 || Move=20’
Oracle: How far away are the guards? In the next room, 1d4 = 2 rounds before they arrive.
Not an Ambush because Xue is here for exactly this, therefore he goes first. Cannot cast Amber Cloud of Somnolescence because the opponent has 3 HD.
Xue unsheathes his dagger and moves closer without considering that the assassin is far more skilled at combat.
Attack: 1d20+Atk(0)+Dex(-1)+AC(6) = 10, miss
Fray die: 1d4 = 2, 1 point of damage
As combat is joined, Xue only makes incidental contact with the assassin as they struggle in the hallway.
Attack: 1d20+Hit(3)+AC(9) = nat 20, automatic hit
Dmg: 1d10 = 2, 1 point of damage
Habib whirls his sword for a moment, then lunges and grazes Xue.
HP: Xue 3, Habib 3
Xue circles warily. His school taught him the rudiments of hand-to-hand combat but he prefers to spend his time reading…
Attack: 1d20+Atk(0)+Dex(-1)+AC(6) = 15, miss
Fray die: 1d4 = 1, no damage
Habib easily dodges the clumsy slash and counterattacks.
Attack: 1d20+Hit(3)+AC(9) = 21, hit
Dmg: 1d10 = 2, 1 point of damage
Xue cries out as Habib gives him a cut to the arm.
HP: Xue 2, Habib 3
The magic user grits his teeth, trying to hold the assassin off until the guards arrive.
Attack: 1d20+Atk(0)+Dex(-1)+AC(6) = 24, hit
Damage: 1d4 = 4, Habib is killed
The sounds of boots thudding out momentarily distract Habib. Xue sees his opening and plunges his dagger into the attacker’s chest, ending the threat. For now, at any rate…
Partial Victory (news of the failed attempt will reach Pyotr), 1 experience!
Favor earned with dwarven pretender Fyodor and Ravenmistress Nuwa. Earned 1 Heat (Xian) and 100gp.
A recent (private) thread from +Stacy Dellorfano and an ensuing comment from +Kiel Chenier got me thinking about what I like about these older, simpler rulesets. Bottom line up front: it’s the “simpler”, not the “older”.
Part of the appeal to some gamers of the “Old School Renaissance” is nostalgia. This is how they played when they were younger, and so (much like music), the games they played in their childhood or adolescence imprinted on them. I get this, not least when I see screenshots of old games like EGA Trek.
But I didn’t really play D&D much back at that time. We dabbled a bit in AD&D 2nd Edition, but I grew up in a conservative evangelical family that saw (sees?) D&D through the lens of the Satanic panic. So we quickly moved to science fiction or other non-fantasy games like MegaTraveller and GURPS. As an adult, I played lots of Star Wars stuff (primarily the RCR and Saga Edition), plus roleplaying in MMORPGs.
Labels don’t matter much to me. RPGs are my hobby, not my profession, and I like it that way. But the DIY ethos of the punk movement, which is reflected in the “open source roleplaying” interpretation of OSR, matters to me a lot. I have some of the slickly-produced 5e stuff, and it’s well done, but I also like my d30 companions and such. As previously noted, I like a “riffing” style in my RPGs. Other people can play however they want in whatever frameworks they want, whether that’s story games or ultra-crunchy tactical maneuvering or total freeform text RP. There’s no objective standard or judgment here – only personal preferences.
So, DIYpunk or dungeonpunk or D&DIY or whatever – bring it all on. Everybody’s welcome, as long as they “imagine the hell out of it!”
I started a new solo play “campaign” using Scarlet Heroes, this time sticking in the Red Tide campaign setting instead of using the adventure to build out a new city. This urban campaign will chronicle the rise to power of a Machiavellian wizard, the Imperial Ye Xue. I’ve already run his first adventure and will post it once I have straightened out the narrative a bit more.
- STR 8 (-1)
- CON 10 (0)
- DEX 8 (-1)
- INT 16 (+2)
- WIS 12 (0)
- CHA 12 (0)
- HP 4
- AC 9
- Atk +0
- Fray 1d4 (any opponent)
Scribe (background), Long-distance runner, Knows a city magistrate, Strikingly attractive, Has far-flung family
Amber Cloud of Somnolence (sleep), The Daifu’s Bright Mantle (appearance), Lens of the Enlightened Scribe (read languages), Painted Vermilion Eyes (charm)
Coin: 93 gp
Equipment: Ornamental dagger (1d4), Scribe’s tools, Fine clothing.
Goal: Achieve Daifu status
IC: Xue comes from a merchant family and learned the trade of the scribe at an Imperial school. However, his teachers recognized his gift for geomancy and so he received additional training in magic. Xue’s family has never quite managed to achieve the level of commercial success they sought, and thus he has decided to seek his own fortune in the great city of Xian.
OOC: The trait “Long-distance runner” came up randomly, and when I re-rolled it, the dice insisted. So I figured I would go with it and see where it might make sense, but for now it just informs my sense of his build and physical carriage. I also decided to keep his Constitution at 10 but Strength at 8. He’s wiry and has good conditioning. Knowing a city magistrate will almost certainly come in handy. Mages don’t really need to buy much – they can’t wear armor and don’t need much of a weapon. I intend to run an urban adventure (at least at first), so he doesn’t need a lot of gear. Better save that gold for a time when he might actually need it (spoiler alert: good choice!).
The Shield Queen ruled benevolently over her realm for years, served by her faithful shield maidens. During that time, the land experienced peace & prosperity. Justice extended from the highest courtier to the lowliest servant. But the official records show that an attempted palace coup by a vassal knight led to her death. The squabbling over her legacy brought an end to the golden age.
Catacombs of the Shield Queen is a dungeon I’ve used a bit in home play, so I thought I’d throw it out there for anyone else to hack on and use for their own campaigns. The map comes from Dyson based on the Dungeon Architect Cards. I used monsters from the Swords & Wizardry Monster Book, all of which can be found on D20SWSRD.com. That means it should work with just about any older version of D&D, and probably with 5e if you squint a little bit.
Have fun with it and let me know what you think!
So I ran a game at a makerspace in Plano, Texas, not too far from my home. Despite my nervousness, it went pretty well. A few people had already played lots of D&D – one showed up with his original stuff including goldenrod character sheets! – which made me even more nervous.
When we finally got started, about half the group had at least some D&D experience (ranging from 1e to 5e) and the other half had never played at all before. We went through character generation, which actually took longer than I expected, but I super-simplified equipment choices. Pick an armor set, pick a weapon or two, let’s go. (Yes, I knew this would eliminate much of the resource management but I could see the newer players were already overwhelmed and some of the experienced players were confused that this wasn’t exactly what they already knew.)
I used Dyson’s Goblin Gully to get things started. As I expected, even a small dungeon like this took plenty of time. We played for about 2.5 to 3 hours, and having 6 players made things take a while as they got stuck trying to make a decision at a few points. Highlights included:
- A fighter having a crisis of conscience as soon as a goblin begged for his life. “Why are we even invading their home and taking their stuff?” “THAT’S WHAT WE DO!”
- Burning goblin corpses and kicking them down stairs to check for traps.
- The magic-user blowing into the vocal cords of a decapitated goblin head as sort of a “goblin call”.
- The thief dousing himself in goblin feces to cover his scent.
- Engineering a revolution among the goblin inhabitants so that the new boss would be agreeable to their plan.
- Half the group insisting on trying to find a way to defeat the flesh mass (black pudding) before giving up. Sadly, they did in fact give up before they took any real casualties.
I loved when some of the players talked about how much more they liked playing without miniatures and stacks of rule books. (One player kept calling for “arcane checks” and “morale checks” and “called shots”. He did not seem to understand the freewheeling nature of this type of play.) The only things we had were my S&W Core rulebook and the monster book, plus my Chromebook. They’ve already started talking about when to play again!
I didn’t actually play much D&D during most of 2015 for various reasons. This year, I want to do a lot more of that. So I started thinking about how I can do that in ways that work for my life: father of older children, a relatively demanding job with intermittent travel, social anxiety that sometimes keeps me from wanting to go play at a FLGS, etc etc.
Family home game
Most of my 2015 gaming fell into this category: D&D with kids. This sort of play works best when kept light, like for an occasional “family game night” or when the kids ask to spend a Saturday afternoon rolling dice. However, I would like to make it slightly more regular so that it doesn’t get lost so easily in the shuffle of everything else. We currently use Swords & Wizardry for simplicity and I think we’ll stay with that for a while.
Some family members have asked about joining the game, including those who don’t live nearby. I have started to consider a mixture of in-person players and one or two people participating via video chat, like Google Hangouts from a Chromebook sitting at the table.
This coming Saturday (January 23, 2016, for time travelers reading this from the future), I will be running a one-shot at TheLab.ms in Plano, Texas, for some friends. We had intended to play a couple of weeks before but illness kept me home. While this will start as a one-shot dungeon run, I have hopes it could turn into more. A lot depends on the players, of course. They include experienced players and total newcomers. If all goes well, we could turn it into a semi-open game running more regularly. Since it’s at a makerspace, that presents fun possibilities for props and stuff that I don’t get to do at home or online.
I have an on-again, off-again relationship with Roll20. Over the last year and a half, I have learned some lessons about playing on a VTT. Voice chat is hard for me because of the interruptions at home, otherwise I have to wait until the kids go to bed. I have not yet tried a text-only game on Roll20, but years of experience roleplaying in Star Wars Galaxies and other MMORPGs has prepared me well for it (I hope).
If I can make this work again, then three possibilities come to mind. First, a megadungeon lends itself to the mapping capabilities. I would probably do this via an open table approach since the site has tens of thousands of players. (The clamoring for spots in a 5E game gets out of control sometimes.) Alternately, I could focus on the text chat capabilities and run an urban campaign focused on intrigue, social interaction, diplomacy, espionage… And finally, I have a number of friends who don’t live near me but would like to play. This is the closest to using Roll20 in the stead of a traditional game, but that carries the traditional headaches of scheduling and whatnot. I have to think hard about that one.
Play by post
Text chat also means thinking about play by post. Of course, Roll20 could support this style (private forums for each campaign, character sheets), but other platforms do so in a more integrated fashion. Campaigns that de-emphasize combat and “adventuring” in favor of heavy RP, such as the above-mentioned urban campaign, fit this style much better, I think.
The main reason I stopped playing D&D Fifth Edition was that it read too much like a set of software requirements (use cases). 5e writes everything out in expansive detail, rather than in a concise “Strunk & White-esque” manner.
This drove me back to simpler rule sets like Swords & Wizardry and even Microlite20 or Searchers of the Unknown. For some purposes (e.g. playing with my kids), those still make the most sense. I need the ability to riff on what my players do as quickly as they do it. Otherwise, their interest starts to wane and they want to go watch anime or play Minecraft or something.
But the release of the Systems Reference Document and Open Gaming License for 5e might change things a little. +Stan Shinn already has a project titled Dungeonesque: Red Box RPG that will provide a streamlined version of the 5e rules based on the SRD. I expect a number of similar projects to come out soon as well. While the so-called “O5R” movement may not have gathered much steam, this sort of approach might do enough to make it worthwhile for me. In fact, incorporating the best parts of other games (e.g. the encumbrance rules from Lamentations of the Flame Princess and the domain level play from Adventurer Conqueror King System) just became a lot more viable.
Related to this, I have trouble playing via Roll20 in part because data entry for the monsters takes so much time. (Voice chat has become less workable for me due to my home environment as well.) I expect we’ll see the monsters from the SRD available on Roll20 soon based on comments from the developers there, however. They can’t afford to miss the opportunity to streamline play for the most popular game on their platform.
I’d like to come back to 5e for something other than dungeon crawling. Perhaps a game of urban intrigue and espionage using text chat on Roll20 would work better, as it involves a lot less crunch and a lot more roleplaying. (The reason for sticking with 5e comes down to the interest level from players.) I also like designing monsters and such using the 5e crunch, ironically enough, so I might stat up a few things from my Roll For Initiative collection and put them out on the Dungeon Master’s Guild for people to use.
Certainly this started me thinking about 5e again in a way I haven’t in quite a while. Good job, WotC.