Time to wrap up business on the station and get back out into the black! Narrative After strategizing briefly, the crew heads down to meet Isaac McCormack, the corporation "fixer" who might be able to provide some additional intelligence on the Society of the Outer Realms. They walk into a fairly typical office area, with … Continue reading Gates of Despair: Session 5 Recap
Tag: Megadungeon
Dungeon of the Mad Mage lead-in alternatives
Despite the way Wizards of the Coast has positioned them, I don't think that Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage really pair together very well. One is an urban intrigue and investigation campaign, and the other is a chthonic megadungeon. These have very different tones and structures, and many players will … Continue reading Dungeon of the Mad Mage lead-in alternatives
Episodic Campaigns
Episodic campaigns are important because people have lives. At some point, it becomes difficult to meet as regularly and consistently as we would like: jobs, kids, other responsibilities take priority. So maybe we need to go back to the way we used to play when we were younger, in sort of an episodic fashion. By … Continue reading Episodic Campaigns
Text-based RPG campaign ideas
I have difficulty finding time to play RPGs lately due to other obligations (family, work, etc.) While I like solo play, that provides a different sort of experience altogether. Roll20 presents an interesting alternative, but most folks want to play with voice chat, and that creates more real-life conflicts because my house is generally noisy except … Continue reading Text-based RPG campaign ideas