Using treasure tokens in D&D

The release of Guildmaster's Guide to Ravnica, as fun as it is, should be seen in the context of the Plane Shift documents that provide more Magic the Gathering settings for Dungeons and Dragons. This also included a free adventure "X Marks the Spot" for the Ixalan campaign. Among other cool things ported from MtG into D&D, it uses … Continue reading Using treasure tokens in D&D

Tomb of Annihilation: Hex crawl procedure

As previously noted, the first half of Tomb of Annihilation largely consists of a hex crawl. This means that, outside of keyed hexes with static encounters, the game in this portion consists of procedurally-generated content. Do the adventurers get lost? Do they have enough supplies? Do they have any random encounters? For my own needs, I … Continue reading Tomb of Annihilation: Hex crawl procedure

Building the framework of a dungeon adventure

Landscape with a Graveyard by Night

I've wanted to try to generate an adventure with the random tables in the new Dungeon Master's Guide since I bought it. Here I present one example of my experimentation. Note that I didn't fudge any rolls - all this reflects actual results. Location-based adventure Because my current "sandbox" campaign focuses on dungeon crawls, I'll start … Continue reading Building the framework of a dungeon adventure